What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
It'd be great if soundscapes could have their global volume adjusted directly in the entity, whether by keyvalue or by input (or both!). That way, we wouldn't have to manually edit soundscapes or switch between them for each use case.
The keyvalue/input would uniformly multiply all the sounds in the soundscape. So a value of 200% would make it twice as loud, while 50% would make it half as loud.
What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
It'd be great if soundscapes could have their global volume adjusted directly in the entity, whether by keyvalue or by input (or both!). That way, we wouldn't have to manually edit soundscapes or switch between them for each use case.
The keyvalue/input would uniformly multiply all the sounds in the soundscape. So a value of 200% would make it twice as loud, while 50% would make it half as loud.