What would this enhancement be for?
Tools
Describe your enhancement suggestion in more detail
Source 2 has a feature where the mapper can place down large mesh volumes that tell VRAD3 to bias the lightmap resolution. These volumes create higher resolution lightmaps inside them, and anything outside the volume is made lower res to optimize both compile time and lightmap file size. This feature would be nice to have for Strata, to allow mappers to more easily set lightmap resolutions in places where it matters, instead of setting the scale individually per brush face
What would this enhancement be for?
Tools
Describe your enhancement suggestion in more detail
Source 2 has a feature where the mapper can place down large mesh volumes that tell VRAD3 to bias the lightmap resolution. These volumes create higher resolution lightmaps inside them, and anything outside the volume is made lower res to optimize both compile time and lightmap file size. This feature would be nice to have for Strata, to allow mappers to more easily set lightmap resolutions in places where it matters, instead of setting the scale individually per brush face